From ad8bd528a48cca48d3f2bc7f938cdaefeb4487dc Mon Sep 17 00:00:00 2001 From: florian Date: Wed, 1 Feb 2006 11:57:57 +0000 Subject: Added udp-broadcast-relay, corrected missing Makefile lines for tinyproxy git-svn-id: svn://svn.openwrt.org/openwrt/trunk/openwrt@3108 3c298f89-4303-0410-b956-a3cf2f4a3e73 --- package/udp-broadcast-relay/Config.in | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 package/udp-broadcast-relay/Config.in (limited to 'package/udp-broadcast-relay/Config.in') diff --git a/package/udp-broadcast-relay/Config.in b/package/udp-broadcast-relay/Config.in new file mode 100644 index 000000000..da3c2241f --- /dev/null +++ b/package/udp-broadcast-relay/Config.in @@ -0,0 +1,12 @@ +config BR2_PACKAGE_UDP_BROADCAST_RELAY + prompt "udp-broadcast-relay............... listens for packets on a specified UDP broadcast port." + tristate + default m if CONFIG_DEVEL + help + This program listens for packets on a specified UDP broadcast port. When a packet is received, it sends that packet to all specified interfaces but the one it came from as though it originated from the original sender. + + The primary purpose of this is to allow games on machines on separated local networks (Ethernet, WLAN) that use udp broadcasts to find each other to do so. + + It also works on ppp links, so you can log in from windows boxes (e.g. using pptp) and play LAN-based games together. Currently, you have to care about upcoming or downgoing interfaces yourself. + + http://www.joachim-breitner.de/udp-broadcast-relay/ -- cgit v1.2.3